Where to find npc villages in minecraft 1.9




















The other one can be found at 47 This one has an even better set of valuables:. Spawn at the intersection of plains, savanna and desert biomes.

There, you will see a very small village standing by the river. It has a blacksmith with an iron chest plate and 5 iron ingots in his chest. If you travel around the desert biome, you will find another village 64 and two desert temples. The first one is located at 68 78, and contains:. The second desert temple can be found at the following coordinates 75 The chests inside the temple include:. This is a pretty unique seed! You will spawn near a desert village with some insanely tall mountains in the background with floating islands.

The highest spot reaches over blocks and allows for an incredible view from up top on the valleys surrounding the mountain.

Try it out by using the creative mode! Spawn in the middle of the jungle forest that accommodates four jungle temples maybe more. Jungle temple number one is located at 51 72 and contains:. Temple number two can be found at 78 with two chests holding:. The third temple is standing at these coordinates 81 The chests inside include:. If you travel to 76 , you will find the fourth jungle temple with:.

Spawn close to a small village with an entrance to a zombie spawner and a lush flower forest in the background. The room with the chest containing a gold horse armor and beetroot seeds at the zombie spawner can be quickly accessed by teleporting to these coordinates 16 Also, within the same cave system, you will be able to find the source of redstone ore 14 The chests at this spawner contain:. Spawn close to a village with blacksmith and a desert temple near by.

Another desert temple cannot be spotted directly on the surface, as it is totally buried into the ground, but if you teleport to these coordinates 53 , then this is what you will find inside:. On top of that, teleport to the zombie spawner at 61 , where you can grab:. Also, check out the skeleton spawner at 69 and collect:. Spawn at the plains biome that is adjacent to a desert area. If you travel to these coordinates 69 , you will discover a decent-sized village and a desert temple nearby. The chests inside the temple contain:.

There is one more desert temple a bit further from the village at 72 This one holds:. You will also find a lot of villagers trying to sell stuff. Save your emeralds for these! This villager is offering to turn gravel into flint for you. To take him up on the offer, place the gravel and payment on the left, and collect your flint from the right hand side. Every now and then, a horde of zombies will attack the village. Will you save the villagers, or will you abandon them to their fate?

In one of these sieges, large numbers of zombies spawn, even if it would normally be too well-lit. They attack the villagers, and at hard difficulty levels, can break down doors to get to them. The only defence the villagers have against zombies, unless you are feeling heroic, is Iron Golems. These will appear in large villages 16 or more villagers and help defend against hostile mobs. You gain popularity with a village by trading with the villagers, and you lose popularity by attacking or killing villagers or their golems.

If your popularity gets bad enough, the golems will attack you. Minecraft 1. See what's new. Villagers and Villages Sometimes when you are exploring you will find small villages with a few buildings, inhabited by some rather weird-looking villagers. This guy wants to sell a diamond pickaxe for 10 emeralds.

Share: Share on Reddit. Share on Twitter. Share on Google Plus. Clockwise from top right: desert, savanna, taiga, and plains. A village generated on water, before plank paths were implemented. An old desert village generated in mesa biome. A house that was damaged by a creeper explosion. A preset for Old Mountain View Village under 1. Taiga village generated in plains biome in new experimental 1.

Desert village partially generated in mushroom fields biome along with some ,,underwater" ruins. A savanna village with failed farm generation, causing water to flow. Part of a village generating over the void in a Floating island world. Categories Generated structures Add category. Cancel Save. Fan Feed 1 Java Edition 1.

Universal Conquest Wiki. Zombie Villager. Wandering Trader. Trader Llama. Hero of the Village When the player gets the Hero of the Village effect using commands, the popularity also increases. Curing a zombie villager. Present when a villager joins its first village This includes curing the first zombie villager in a abandoned village or spawning villagers in a empty village. Trading with a villager for the last offer slot on their list The offer list is in the master level of the trading system.

Attacking a villager hitting the villager with a weapon or your hand or using a fishing rod on the villager. Projectiles like arrows, snowballs, and eggs, also count. Killing a village's iron golem Building an iron golem or spawning an iron golem using commands does not increase the player's popularity. A picture of villages was released by Notch before Beta 1. In the early screenshot, villages were partly made of moss stone. Notch originally worked on villages by himself, but eventually gave the task to Jeb , so that he could work on other things.

Jeb has said that during early tests of villages, the lava in a blacksmith often set the village on fire. They were originally intended to be populated with pigmen. Villagers have been added to villages. Blacksmith buildings in villages now hold chests with loot. Villagers now repopulate villages based on how many houses there are available.

Zombie sieges can now occur once a village has reached a certain size. The player may now add houses to villages, provided they are enclosed with a roof and wooden door. Larger villages now spawn iron golems to defend them. Desert villages are now made of sandstone instead of wood and cobblestone. Villages now track the "popularity" of individual players by username. Potatoes and carrots can now be found in NPC villages. Changes to water -block generation now make wells proper infinite water sources.

Savanna biome added, which villages can now generate in. Gravel roads in villages now have cobblestone underneath, to prevent them from collapsing into caves. Zombie sieges have been re-implemented. Wells in desert villages are now made of sandstone instead of cobblestone. Farms now include beetroot crops. Village structures are no longer restricted by biome boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome. Villages now generate in taiga biomes but not their variants , and are made of spruce wood.

Savanna villages are now made of acacia wood rather than oak. Acacia logs replace cobblestone in all structures except churches. Paths no longer generate below sea level, and they are made with different material depending on the existing terrain. Grass paths now generate rather than gravel paths, when generated on grass blocks. Paths made of planks now generate over water and lava to form bridges.

Blacksmiths now generate with cobblestone in all biomes , rather than acacia logs in savannas and sandstone in deserts. Wooden fences are now substituted with the correct wood type for the biome. Paths no longer replace most blocks , instead considering the blocks underneath, preventing them from generating in treetops or bridging ravines.

The amount of villages that generate has been greatly increased. Added raids , in which groups of illagers attack villages after a player kills an illager patrol leader then enters a village. A hotfix for all 1. Added snowy tundra villages. Updated the taiga and desert village looks.

Improved village blacksmith building generation to prevent them from catching on fire from lava inside them. Added villages. They generate with gravel , wooden or sandstone bridges. Grass path blocks now replace gravel paths in villages. Added savanna and taiga village variants. Villages can now generate in cold taiga and ice plains biomes.

Buildings are made out of spruce wood like taiga villages. Buildings in zombie villages include cobweb and moss stone. Farms no longer generate crops in ice plains and cold taiga villages. Chests can now generate inside large houses in ice plains and cold taiga villages containing farming supplies.

Updated the look of plains , desert , savanna , taiga , snowy tundra , and snowy taiga villages. Villages are now set by the number of beds in the village instead of doors.

Villages now have gathering sites in which a wandering trader can appear. Removed zombie villages. Villages now always spawn at least one iron golem. Changed some structures; plains tannery now include a single cauldron, some poorly lit areas have torches, lava is no longer a fire hazard, added floors in some floorless houses.

Changed village generation by rebalancing the number of houses buildings with beds and job sites buildings with job site blocks. Sand now also has sandstone support below.



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